Orconomics: A Satire (The Dark Profit Saga Book 1)

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Orconomics: A Satire (The Dark Profit Saga Book 1)

Orconomics: A Satire (The Dark Profit Saga Book 1)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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The plot is well done, with a few threads woven together that dovetail nicely. The book is well paced and you get a good sense of progress that impels you through the story. A celestially linked onyx cat found in a hoard is unfortunately more like Douglas, our languid household pet, than Drizzt Do’Urden’s Guenhwyvar. It did what it promised from the start: deliver a witty satire of both old RPG and fantasy tropes and our modern world, but it also did more, it gave me a cast of characters I CARED about deeply and a story that flowed spectacularly well. I absolutely love comedy, whether it is in books, movies, comics, or any other media. Despite this love for the genre, it has a problem I encounter all too often. Which is that the comedy can come at the expense of the other elements, like plot, character, and world. This can happen when the humorous writing drowns out the other elements, making it harder to enjoy them (for me this can be the case with some books by Sir Terry Pratchett). I find it preferable if the story and characters are able to flourish as well, so the book can be enjoyed not only for the comedic parts but for the rest as well. Of course, it is crucial that the comedy itself is also well written, otherwise the book is likely already a lost cause. The question then is, does Orconomics meet these criteria of actually making me laugh, while simultaneously having an enjoyable plot, cast of characters, and world?

Gorm is the main character and is the focus on the story. Once the most decorated of dwarven heroes Gorm has since landed on hard times. Unable to escape his cowardice he has become an drunk and now steals from heroes. Our Elves Are Different: Par for the course of this trope, the Elves on Arth believe themselves to be superior to all other races. They appear to be The Ageless. Elves are split into houses, dominated by Great Houses. Most busy themselves with intrigue and power games, mainly to enrich themselves and to pass the time. One popular fad amongst the high Elven ladies is to have purse Kobolds. To the Kobolds, it's the cushiest gig ever. Kaitha, an Elf ranger, known as the Jade Wind in her glory days. Has since become a drunk and a salve-head. She hasn't completed a quest in 40 years. A former Elven princess of House Tyrieth. See Overly Long Name for parts of her full name. Loophole Abuse: In the second book, Gorm figures out a way to stop the undead army, while also keeping Johan from profiting from it. He convinces the king of the Old Dwarven Kingdom to give the Red Horde Dwarven citizenship, as well as membership in the Dwarven branch of the Heroes' Guild. After the combined Dwarf-Shadowkin army helps to drive the undead away from Andarun, the Dwarven king tells Johan that the Freedlands has no claim on the recovered loot. Why? Because the Dwarven Heroes were fulfilling a quest originally submitted by the Ruskans, not the nearly identical quest submitted by the Freedlands. Saving the capital of the Freedlands was just a side benefit. Thus, the only parties with a claim on the loot are the Dwarves and Ruskan. I love to find the influences in a book of other works – to see the roots on which the author has drawn. Sometimes my enthusiasm is misplaced; like an over-enthusiastic archaeologist, I conjure up links that the author will tell me were at best subconscious and more likely non-existent. But it is fun to hunt them down, nonetheless. Orconomics offered me a feast of such associative moments. For example:Insistent Terminology: Heraldin is very insistent on not using the term "thief" for his former profession, lest one Benny Hookhand find out. The last section is really exciting and actually did start to engage me emotionally. I can see why the book is so well loved and did so well in the SPFBO contest. I enjoyed it a lot, and that is as a reader who admits to not getting on with comedy/satire in fantasy. So if I liked it that much then it's a safe bet that if you're partial to Terry Pratchett, Nicholas Eames and the like then you're going to LOVE it. The audio was performed by a reader who really felt invested in the story, who cared about making each character memorable without overshadowing the others in any scene. And of making even the most garbled of dialects understandable and fun.

But Gorm’s tarnished circumstances may be hiding a golden opportunity. If he and his half-baked party can overcome deep conspiracies and dark magics, he just might redeem himself and his career enough to be a professional hero once more. The setting is a lot like you imagine for most medieval fantasy, except that the adventuring world has been co-opted by the forces of capitalism. Every party of heroes are in it for economic incentives, underwritten by venture capitalists with ulterior motives. Without taking itself too seriously, the novel lightly critiques the world of high finance and the forces of economic exploitation.Tempting Fate: Nove's first principle of universal irony specifically warns people to avoid this trope, using mathematical proofs and Nove's Constant to show the likelihood of something bad happening as a result of a spoken phrase. Living Weapon: Most Heroes know to stay clear of these, as they tend to do whatever they feel like. In the second novel, the protagonists need to obtain the ancient Wyrmwood Staff of Geffyn, a powerful omnimancer artifact. Detarr Ur'Mayan convinces it to switch sides. Later, the protagonists are surprised to learn that the infamous crime lord Benny Hookhand is a hook, who takes control over the body of any person touching him. Heraldin knew, and was actually Benny's host body for a time, but never specified Benny's nature. Vision Quest: Kaitha wanders off following a glowing green tortoise one night, thinking at first that it's one of those vision quests she heard about in elven legend. But, she eventually figures out it's a hallucination from elixir withdrawal. Mysterious Past: Jynn is reluctant to be open about his past. This is because he is the son of the Evil Sorcerer Detarr Ur'Mayan, and he'd rather that remain a secret. In the second novel, it turns out he has an even bigger secret — he's an omnimancer.



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